Descent
A downloadable game for Windows
Descend into the madness of your own mind in this simple 3D platforming level experience.
Controls:
W,A,S,D - Movement
Mouse - Camera Look
Spacebar - Jump
Enjoy!
Status | Released |
Platforms | Windows |
Author | Louis McTague |
Genre | Platformer |
Tags | 3D, Ghosts, Horror, level, madness, mind-bending, Short, Singleplayer, Unreal Engine, Walking simulator |
Download
Download
Descent.zip 363 MB
Install instructions
Download the Descent.zip file and extract the contents. Open the Descent folder, then run the McTague_Theme.exe application.
Comments
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Such a fun short game.
Nice game, I guess it was just an experiment for you. I think you did a good work with the difficulty because games like this are often too hard and I liked the music. You could make it longer and put in more types of hazard, like the guy below me said put in some enemies, also your UI needs work.
Fun little game!
Link to my channel ( opens in new tab)
An interesting platformer but I'm not sure how it was madness or horror inducing. The double jump gave me some issues at certain points but it was interesting as a first game.
Played it around 10:40 as part of a 3 random horror games video.
It was... short. But fun! Thank you for this game! :)
Really cool platformer it had awesome atmosphere but it was kinda short.Hope to see more in the future!:)
A nice little game, though I will say, with how short it was, there was a bit of unfulfilled potential. It was also very generous with the platforms and the jumps themselves were quite easy, so again, it would really benefit from a higher difficulty
Fun little game, thought you could certainly tweak things to make it more exciting. Comments at the end of the video.
Regardless, thanks for the fun :D
Was a short game and had a ending I didn't want it to end on but it was alright, hopefully you make your games longer in the future and maybe with more to do? :D
The game has a nice atmosphere and build up, good job!
The messages on the left top are way too small. I didn't realize that this powerup is a double jump since I missed the message, which meant just dying over and over. Also, some jumps require a bit too much precision giving that, in first person, it's difficult for a player to know exactly your own collisions.
Hop this feedback helps! :-)
Thanks for playing! I agree the conveyance and ergonomics of the level and mechanics could be tighter. I'll focus more on those for next time!
Interesting idea for a game. I feel like it could get weirder. It kinda looks like someone just messed up the office.
Hey ProofreadFire, thanks for checking out my level! The intention for this level was to keep it mechanically simple and instead explore storytelling through atmosphere and level layout. I particularly liked your idea for using people silhouettes in some of the more chaotic rooms. Thanks very much for recording your playthrough, all your feedback is very valuable!