A downloadable game for Windows and macOS

Woken up by an explosion, you are trapped on a doomed space station and must evacuate.  Thankfully, the space station is used for testing prototype tools that you can use  to escape. Take advantage of the Beam Angle Displacement Gun, use your angles, and escape the station!

Although designed to be played with an Xbox Controller, this game can be played with a mouse and keyboard.

W,A,S,D - Movement

Left Click - Fire Teleportation Beam

Hold Right Click - Fire Test Beam

Left Shift - Look Around while firing Test Beam


Mitchelson Brooks - Producer / Programmer

Louis McTague - Creative Director

Dillon Williams - Art Lead

Tony Cuni - 3D / Tech Artist

Jonathan Ospina Restrepo - 3D Artist

Install instructions

Download the zip file, Extract the files from the zip file, and run the .exe


MAC.zip 224 MB
ReflectorPc.zip 217 MB


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You unknowingly captured one of my pastimes in game form and that's amazing! It has a few, what I thought to be, minor issues, but overall I quite enjoyed my time with it! The page here mentions that you can look around while aiming and that wasn't something that I picked up on while in the game and was one of my bigger criticisms that it was difficult to see where the sight was going when it went offscreen, and since I was unaware of it I can't really speak to its efficacy. As for the art and atmosphere, you absolutely nailed it! Glorious glowing neon space ship and grey metal galore! Maybe a little too much bloom in places but it was never distracting. The level design was pretty solid and did a good job of teaching the basics up until the last level, which I understand was supposed to be the final challenge, but it didn't end up drawing my attention in the right places which led to some frustrations in "where the hell am I going and what am I doing to get there?" It was only for a single level, but it was a substantial amount of the playtime. With some expansion on the established concepts, a bit more visual refinement and tweaking the later level design I can see this being somehting truly fantastic! But as it is, it's still pretty damn great!

Thanks so much for playing and critiquing! We'll definitely take what you said into account. Level 2 is definitely overwhelming, and although I tried to section off areas a bit, there's definitely a  lot more that can be done in regards to direction. Thanks again for the criticisms!